Set the light
Set the light
A café wants a photo-style image of a steaming mug of cocoa on a wooden table for its evening menu. The owner keeps saying it should feel “cosy” — which, as written, is a feeling rather than an instruction.
Fill the three light slots — direction, quality and time of day — so the mood comes from the light instead of from adjectives.
A strong example (self-assessment — not machine-graded)
Direction: low light from the right, pooling across the wooden table and falling on the mug. Quality: soft and diffused — the glow of a shaded table lamp with gentle transitions and no hard edges. Time and colour: evening, warm amber, deep soft shadows stretching to the left.
Hint
Adjectives describe the goal — the slots describe what to render. “Cosy” is the outcome, not the instruction.
One source, one direction. Light “from everywhere” renders as no light at all.
Why this is the answer
The three light dials turn “make it cosy” into renderable decisions: a low lamp on one side, a soft diffused source, evening warmth. Because each dial is separate, you can fix a wrong mood by changing one of them — swap the amber for cool daylight and the same scene reads as a crisp morning. Adjectives leave the model guessing; light slots leave it nothing to guess.